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CVPR
2007
IEEE
15 years 11 months ago
Automatic texture mapping on real 3D model
We propose a full automatic technique to project virtual texture on a real textureless 3D object. Our sytem is composed of cameras and projector and are used to determine the pose...
Molinier Thierry, David Fofi, Patrick Gorria, Joaq...
ISVC
2009
Springer
15 years 4 months ago
Reconstruction of Facial Shape from Freehand Multi-viewpoint Snapshots
We propose a method that can reconstruct both a 3D facial shape and camera poses from freehand multi-viewpoint snapshots. This method is based on Active Shape Model (ASM) using a f...
Seiji Suzuki, Hideo Saito, Masaaki Mochimaru
CVPR
2005
IEEE
15 years 11 months ago
Estimating 3D Shape and Texture Using Pixel Intensity, Edges, Specular Highlights, Texture Constraints and a Prior
We present a novel algorithm aiming to estimate the 3D shape, the texture of a human face, along with the 3D pose and the light direction from a single photograph by recovering th...
Sami Romdhani, Thomas Vetter
AMDO
2006
Springer
15 years 1 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
PCM
2004
Springer
168views Multimedia» more  PCM 2004»
15 years 3 months ago
Approximating Inference on Complex Motion Models Using Multi-model Particle Filter
Abstract. Due to its great ability of conquering clutters, which is especially useful for high-dimensional tracking problems, particle filter becomes popular in the visual trackin...
Jianyu Wang, Debin Zhao, Shiguang Shan, Wen Gao