Unknown environments pose a particular challenge for augmented reality applications because the 3D models required for tracking, rendering and interaction are not available ahead ...
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Abstract. The estimation of the epipolar geometry is especially difficult where the putative correspondences include a low percentage of inlier correspondences and/or a large subse...
We propose a new fast facial-feature extraction technique for embedded face-recognition applications. A deformable feature model is adopted, of which the parameters are optimized t...