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SCALESPACE
2005
Springer
15 years 7 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
123
Voted
CGF
2008
217views more  CGF 2008»
15 years 2 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
IBPRIA
2007
Springer
15 years 8 months ago
Improving Piecewise-Linear Registration Through Mesh Optimization
Abstract. Piecewise-linear methods accomplish the registration by dividing the images in corresponding triangular patches, which are individually mapped through affine transformati...
Vicente Arévalo, Javier González
CVPR
2008
IEEE
15 years 8 months ago
Retinal image registration from 2D to 3D
We propose a 2D registration method for multi-modal image sequences of the retinal fundus, and a 3D metric reconstruction of near planar surface from multiple views. There are two...
Yuping Lin, Gérard G. Medioni