Sciweavers

1442 search results - page 122 / 289
» Goal-directed human activity computing
Sort
View
CHI
2011
ACM
14 years 7 months ago
Tag clouds and keyword clouds: evaluating zero-interaction benefits
Tag clouds are typically presented so that users can actively utilize community-generated metadata to query a collection. This research investigates whether such keyword clouds, a...
Mathew J. Wilson, Max L. Wilson
CHI
2003
ACM
16 years 4 months ago
Semi-public displays for small, co-located groups
The majority of systems using public displays to foster awareness have focused on providing information across remote locations or among people who are loosely connected and lack ...
Elaine M. Huang, Elizabeth D. Mynatt
136
Voted
ACMACE
2007
ACM
15 years 8 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
TABLETOP
2006
IEEE
15 years 10 months ago
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
We propose a novel display-based game environment using augmented reality technology with small robots. In this environment, the small robots can be augmented by a display image a...
Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Ma...
HAPTICS
2005
IEEE
15 years 9 months ago
Design of Array Stimulators for Synthetic Tactile Sensations
We have produced a 100-contactor array on the fingertip to provide passive stimulation, and a 25contactor array on the fingertip which allows active exploration in 2D. This paper ...
Ian R. Summers, Alan C. Brady, M. K. Syed, Craig M...