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» Goal-directed human activity computing
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CHI
2010
ACM
15 years 11 months ago
Artifacts in design: representation, ideation, and process
Artifacts—representations that express properties or captured information—can serve to inspire, represent, and manage the decisions made throughout the design process. This wo...
D. Scott McCrickard, Michael E. Atwood, Gayle Curt...
CHI
2009
ACM
15 years 11 months ago
Designing with children with severe motor impairments
Children with severe motor impairments such as with disabilities resulting from severe cerebral palsy benefit greatly from assistive technology, but very little guidance is availa...
Anthony J. Hornof
SAC
2009
ACM
15 years 11 months ago
Development of a biosignals framework for usability analysis
The understanding of human physical and physiological signals and expressions, together with a growing processing and control capacity allows for new approaches in interactive sys...
Inês Oliveira, Rui Lopes, Nuno Guimarã...
TABLETOP
2008
IEEE
15 years 10 months ago
Contextual design considerations for co-located, collaborative tables
To date, digital tabletop research has predominantly focused on resolving fundamental software and hardware challenges introduced by this new interactive platform. Understanding n...
James R. Wallace, Stacey D. Scott
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 10 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...