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» Goal-directed human activity computing
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ISWC
2006
IEEE
15 years 10 months ago
Trinetra: Assistive Technologies for Grocery Shopping for the Blind
Trinetra aims for cost-effective, assistive technologies to provide blind people with a greater degree of independence in their daily activities. The overall objective is to impro...
Patrick E. Lanigan, Aaron M. Paulos, Andrew W. Wil...
NORDICHI
2006
ACM
15 years 10 months ago
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback
Our aim is to introduce techniques that allow for active involvement of users throughout the design process, starting with the very early stages of ideation and exploration. The a...
Maryam Tohidi, William Buxton, Ronald Baecker, Abi...
OZCHI
2006
ACM
15 years 10 months ago
Designing cultural probes for children
This paper reports on the challenges faced during the design and deployment of educationally-focused cultural probes with children. The aim of the project was to use cultural prob...
Peta Wyeth, Carla Diercke
NORDICHI
2004
ACM
15 years 9 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
MHCI
2004
Springer
15 years 9 months ago
"Please Turn ON Your Mobile Phone" - First Impressions of Text-Messaging in Lectures
Previous work by Draper and Brown [3] investigated the use of specialized handsets to increase interactivity in lecture settings. Inspired by their encouraging findings we have bee...
Matt Jones, Gary Marsden