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» Goal-directed human activity computing
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CHI
2011
ACM
14 years 8 months ago
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
Hacking, tinkering, DIY, and crafts are increasingly popular forms of leisure that have also become growing sites of study in HCI. In this work we take a wide view of the similari...
Tricia Wang, Joseph Kaye
HUC
2011
Springer
14 years 4 months ago
Towards qualitative assessment of weight lifting exercises using body-worn sensors
Sports exercises are beneficial for general health and fitness. Some exercises such as weight lifting are particularly errorprone and using incorrect techniques can result in seri...
Eduardo Velloso, Andreas Bulling, Hans Gellersen
CHI
2009
ACM
16 years 5 months ago
Adaptive brain-computer interface
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's men...
Audrey Girouard
CHI
2005
ACM
16 years 4 months ago
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
We present a quantitative analysis of delimiters for pen gestures. A delimiter is "something different" in the input stream that a computer can use to determine the stru...
François Guimbretière, Gonzalo Ramos...
CHI
2000
ACM
15 years 8 months ago
The social life of small graphical chat spaces
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
Marc A. Smith, Shelly Farnham, Steven M. Drucker