Sciweavers

1442 search results - page 176 / 289
» Goal-directed human activity computing
Sort
View
HUC
2011
Springer
14 years 3 months ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
CHI
2009
ACM
15 years 10 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
FLAIRS
2008
15 years 6 months ago
Towards Verification of Storyboards
Storyboards are commonly known as rows of pictures, which exemplarily sketch scenes in performing arts. The rows specify the sequence of scenes. The scenes themselves are illustra...
Rainer Knauf, Horst Duesel
ATAL
2008
Springer
15 years 5 months ago
An embodied conversational agent as a lifestyle advisor
Persistent Embodied Conversational Agents (ECA) can be used to assist users in their daily activities. We introduce the Health and Fitness Companion (HFC), which is a conversation...
Cameron Smith, Daniel Charlton, Li Zhang, Marc Cav...
GROUP
2005
ACM
15 years 9 months ago
Proactive behaviour may lead to failure in virtual project-based collaborative learning
This paper argues that proactive behaviour, caused by high engagement and motivation of the learners, may lead to failure of collaborative learning. By examining empirical data fr...
Pernille Bjørn, Morten Hertzum