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» Goal-directed human activity computing
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196
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ACHI
2010
IEEE
15 years 10 months ago
Simulating On-the-Road Behavior Using a Driving Simulator
—In this paper, we summarize the initial results with regard to the question to what extent driving simulators can be used to serve as cheap and easy realizable environments for ...
Andreas Riener
106
Voted
CHI
2010
ACM
15 years 10 months ago
NiCEBook: supporting natural note taking
In this paper, we present NiCEBook, a paper notebook that supports taking, structuring and reusing notes. Through a study of note-taking habits, we observed that different strateg...
Peter Brandl, Christoph Richter, Michael Haller
71
Voted
CHI
2010
ACM
15 years 10 months ago
Laugh enhancer using laugh track synchronized with the user's laugh motion
In television shows, we are familiar with the sound of artificial laughter, the so called “canned laughter” or “laugh track”. It generally has an enhancing effect on the v...
Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, H...
100
Voted
CHI
2010
ACM
15 years 10 months ago
Bridging the gap: moving from contextual analysis to design
A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings abo...
Tejinder K. Judge, Carman Neustaedter, Anthony Tan...
127
Voted
CHI
2009
ACM
15 years 10 months ago
Awareness, training and trust in interaction with adaptive spam filters
Even though adaptive (trainable) spam filters are a common example of systems that make (semi-)autonomous decisions on behalf of the user, trust in these filters has been underexp...
Henriette S. M. Cramer, Vanessa Evers, Maarten van...