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» Goal-directed human activity computing
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116
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GI
2009
Springer
15 years 8 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
128
Voted
ESAW
2006
Springer
15 years 7 months ago
An Algorithm for Conflict Resolution in Regulated Compound Activities
The use of norms is a well-known technique of co-ordination in multi-agent systems (MAS) adopted from human societies. A normative position is the "social burden" associa...
Andrés García-Camino, Pablo Noriega,...
149
Voted
ICDAR
2009
IEEE
15 years 1 months ago
Low Cost Correction of OCR Errors Using Learning in a Multi-Engine Environment
We propose a low cost method for the correction of the output of OCR engines through the use of human labor. The method employs an error estimator neural network that learns to as...
Ahmad Abdulkader, Mathew R. Casey
110
Voted
HAPTICS
2008
IEEE
15 years 10 months ago
Haptic Rendering of Actuated Mechanisms by Active Admittance Control
Abstract. Virtual Prototyping with haptic feedback offers great benefits in the development process of actuated systems. We present a generic control scheme for the haptic render...
Michael Strolz, Martin Buss
ICIP
2004
IEEE
16 years 5 months ago
Multi-label SVM active learning for image classification
Image classification is an important task in computer vision. However, how to assign suitable labels to images is a subjective matter, especially when some images can be categoriz...
Xuchun Li, Lei Wang, Eric Sung