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» Goals and means in action observation: A computational appro...
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CVPR
2000
IEEE
16 years 4 months ago
Structure from Motion without Correspondence
A method is presented to recover 3D scene structure and camera motion from multiple images without the need for correspondence information. The problem is framed as finding the ma...
Frank Dellaert, Steven M. Seitz, Charles E. Thorpe...
ICNP
1999
IEEE
15 years 6 months ago
ERUF: Early Regulation of Unresponsive Best-Effort Traffic
In this paper, we propose router mechanisms to regulate unresponsive best-effort traffic. By unresponsive traffic we mean flows that do not reduce their sending rate in response t...
Anand Rangarajan, Anurag Acharya
ICIP
2010
IEEE
14 years 12 months ago
The 2D orientation is unique through principal moments analysis
When comparing 2D shapes, a key issue is their normalization. Translation and scale are easily taken care of by removing the mean and normalizing the energy. However, defining and...
João F. P. Crespo, Pedro M. Q. Aguiar
IPPS
2010
IEEE
14 years 12 months ago
Large-scale multi-dimensional document clustering on GPU clusters
Document clustering plays an important role in data mining systems. Recently, a flocking-based document clustering algorithm has been proposed to solve the problem through simulat...
Yongpeng Zhang, Frank Mueller, Xiaohui Cui, Thomas...
DIGRA
2005
Springer
15 years 7 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen