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FGR
2000
IEEE
159views Biometrics» more  FGR 2000»
15 years 2 months ago
Gesture Modeling and Recognition Using Finite State Machines
This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
Pengyu Hong, Thomas S. Huang, Matthew Turk
GRAPHICSINTERFACE
2008
14 years 11 months ago
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
Alex Olwal, Andrew D. Wilson
IROS
2008
IEEE
148views Robotics» more  IROS 2008»
15 years 4 months ago
Identifying a moving object with an accelerometer in a camera view
— This paper proposes a method for identifying an object which contains an accelerometer out of many moving objects in the view of a stationary camera using motion data obtained ...
Osamu Shigeta, Shingo Kagami, Koichi Hashimoto
ICMI
2010
Springer
213views Biometrics» more  ICMI 2010»
14 years 7 months ago
Toward natural interaction in the real world: real-time gesture recognition
Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By natural gestures, we ...
Ying Yin, Randall Davis
VR
2012
IEEE
337views Virtual Reality» more  VR 2012»
13 years 5 months ago
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
This paper presents Virtual Reality Mechanism Design Studio (VRMDS), an intuitive virtual environment for supporting the interactive design and simulation of mechanisms. The studio...
Juan Camilo Alvarez, Hai-Jun Su