Sciweavers

592 search results - page 49 / 119
» Granularity in the design of interactive illustrations
Sort
View
STEP
2003
IEEE
15 years 3 months ago
On Analysis of Design Component Contracts: A Case Study
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan
GRAPHICSINTERFACE
2009
14 years 7 months ago
Sketch-based path design
We present Drive, a system for the conceptual layout of 3D path networks. Our sketch-based interface allows users to efficiently author path layouts with minimal instruction. Our ...
James McCrae, Karan Singh
AOSE
2001
Springer
15 years 2 months ago
Expectation-Oriented Analysis and Design
A key challenge for agent-oriented software engineering is to develop and implement open systems composed of interacting autonomous agents. On the one hand, there is a need for pe...
Wilfried Brauer, Matthias Nickles, Michael Rovatso...
EHCI
2001
14 years 11 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
15 years 4 months ago
Transgenetic algorithm: a new evolutionary perspective for heuristics design
Transgenetic algorithms are evolutionary computing techniques based on living processes where cooperation is the main evolutionary strategy. Those processes contain the movement o...
Elizabeth Ferreira Gouvea Goldbarg, Marco Cé...