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CONCUR
1997
Springer
15 years 1 months ago
Modularity for Timed and Hybrid Systems
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Rajeev Alur, Thomas A. Henzinger
77
Voted
ATAL
2008
Springer
14 years 11 months ago
Discovering tactical behavior patterns supported by topological structures in soccer agent domains
Behaviors in soccer-agent domains can involve individual plays, several players involved in tactical plays or the whole team trying to follow strategies supported by specific form...
Fernando Ramos, Huberto Ayanegui
FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
DATAMINE
2010
189views more  DATAMINE 2010»
14 years 9 months ago
A game-theoretic framework to identify overlapping communities in social networks
In this paper, we introduce a game-theoretic framework to address the community detection problem based on the structures of social networks. We formulate the dynamics of community...
Wei Chen, Zhenming Liu, Xiaorui Sun, Yajun Wang
77
Voted
CORR
2010
Springer
79views Education» more  CORR 2010»
14 years 9 months ago
Random Topologies and the emergence of cooperation: the role of short-cuts
We present a detailed study about the role of the short-cuts of a network in promoting the emergence of cooperation in a population of agents playing the Prisoner's Dilemma Ga...
Daniele Vilone, Angel Sánchez, Jesús...