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MCAM
2007
Springer
238views Multimedia» more  MCAM 2007»
15 years 3 months ago
A Three-Level Scheme for Real-Time Ball Tracking
A three-level method is proposed to achieve robust and real-time ball tracking in soccer videos. It includes object-, intra-trajectory-, and intertrajectory-level processing. Due t...
Xiaofeng Tong, Tao Wang, Wenlong Li, Yimin Zhang, ...
APN
2005
Springer
15 years 3 months ago
High-Level Nets with Nets and Rules as Tokens
Abstract. High-Level net models following the paradigm “nets as tokens” have been studied already in the literature with several interesting applications. In this paper we prop...
Kathrin Hoffmann, Hartmut Ehrig, Till Mossakowski
SI3D
2003
ACM
15 years 2 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ACG
2009
Springer
15 years 4 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
CVIU
2011
14 years 1 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...