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ICALT
2007
IEEE
15 years 10 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
121
Voted
AH
2006
Springer
15 years 9 months ago
Assessment of Motivation in Online Learning Environments
This research outline refers to the assessment of motivation in online learning environments. It includes a presentation of previous approaches, most of them based on Keller’s AR...
Mihaela Cocea
135
Voted
EVOW
2003
Springer
15 years 9 months ago
The Emergence of Social Learning in Artificial Societies
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
Mauro Annunziato, Piero Pierucci
114
Voted
KDD
1997
ACM
109views Data Mining» more  KDD 1997»
15 years 8 months ago
Beyond Concise and Colorful: Learning Intelligible Rules
A variety of techniques from statistics, signal processing, pattern recognition, machine learning, and neural networks have been proposed to understand data by discovering useful ...
Michael J. Pazzani, Subramani Mani, William Rodman...
138
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ETS
2002
IEEE
129views Hardware» more  ETS 2002»
15 years 3 months ago
Knowledge-on-Demand in e-Learning and e-Working Settings
In this paper we briefly discuss the knowledge-on-demand (KOD) paradigm as it emerges from the current needs of the knowledge-based society. Basic requirements for on-demand learn...
Demetrios G. Sampson, Charalampos Karagiannidis, A...