We present an approach to modeling the average case behavior of learning algorithms. Our motivation is to predict the expected accuracy of learning algorithms as a function of the...
We describe a Web-based interactive system, called PILOT, for testing computer science concepts. The strengths of PILOT are its universal access and platform independence, its use...
Stina S. Bridgeman, Michael T. Goodrich, Stephen G...
A set of lecture notes that introduces the reader to the object-orientation as a new programming concept. However, this is not a course for learning the C++ programming language.
Abstract. In this paper, we describe an innovative concept of threedimensional interactive educational games that combine the excitement and looks of popular computer games with th...
—Learning ontology from text is a challenge in knowledge engineering research and practice. Learning relations between concepts is even more difficult work. However, when conside...