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COCOON
2001
Springer
15 years 2 months ago
PC-Trees vs. PQ-Trees
A data structure called PC-tree is introduced as a generalization of PQ-trees. PC-trees were originally introduced in a planarity test of Shih and Hsu [7] where they represent par...
Wen-Lian Hsu
ESA
1998
Springer
108views Algorithms» more  ESA 1998»
15 years 2 months ago
Finding an Optimal Path without Growing the Tree
In this paper, we study a class of optimal path problems with the following phenomenon: The space complexity of the algorithms for reporting the lengths of single-source optimal pa...
Danny Z. Chen, Ovidiu Daescu, Xiaobo Hu, Jinhui Xu
DAC
2010
ACM
15 years 1 months ago
An AIG-Based QBF-solver using SAT for preprocessing
In this paper we present a solver for Quantified Boolean Formulas (QBFs) which is based on And-Inverter Graphs (AIGs). We use a new quantifier elimination method for AIGs, which...
Florian Pigorsch, Christoph Scholl
GECCO
2006
Springer
167views Optimization» more  GECCO 2006»
15 years 1 months ago
Estimating the destructiveness of crossover on binary tree representations
In some cases, evolutionary algorithms represent individuals as typical binary trees with n leaves and n-1 internal nodes. When designing a crossover operator for a particular rep...
Luke Sheneman, James A. Foster
LICS
1997
IEEE
15 years 1 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...