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» Graph-Theoretical Methods in Computer Vision
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CVPR
2003
IEEE
16 years 2 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CVPR
2004
IEEE
16 years 2 months ago
Learning Object Detection from a Small Number of Examples: The Importance of Good Features
Face detection systems have recently achieved high detection rates[11, 8, 5] and real-time performance[11]. However, these methods usually rely on a huge training database (around...
Kobi Levi, Yair Weiss
97
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CVPR
2004
IEEE
16 years 2 months ago
Atlanta World: An Expectation Maximization Framework for Simultaneous Low-Level Edge Grouping and Camera Calibration in Complex
Edges in man-made environments, grouped according to vanishing point directions, provide single-view constraints that have been exploited before as a precursor to both scene under...
Grant Schindler, Frank Dellaert
CVPR
2004
IEEE
16 years 2 months ago
Learning a Restricted Bayesian Network for Object Detection
Many classes of images have the characteristics of sparse structuring of statistical dependency and the presence of conditional independencies among various groups of variables. S...
Henry Schneiderman
CVPR
2004
IEEE
16 years 2 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
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