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» Graphic Object Layout with Interactive Genetic Algorithms
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INFOVIS
2003
IEEE
15 years 5 months ago
Constant Density Displays Using Diversity Sampling
The Informedia Digital Video Library user interface summarizes query results with a collage of representative keyframes. We present a user study in which keyframe occlusion caused...
Mark Derthick, Michael G. Christel, Alexander G. H...
VRML
1999
ACM
15 years 4 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
SIGGRAPH
1999
ACM
15 years 4 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGF
2008
130views more  CGF 2008»
14 years 11 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
SIGGRAPH
2010
ACM
15 years 4 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...