Sciweavers

1369 search results - page 110 / 274
» Graphical Design of Reactive Systems
Sort
View
DIGRA
2003
Springer
15 years 3 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CHI
2009
ACM
15 years 2 months ago
Getting sidetracked: display design and occasioning photo-talk with the photohelix
In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an inte...
Otmar Hilliges, David Shelby Kirk
VRML
1998
ACM
15 years 2 months ago
3D Product Presentation Online: The Virtual Design Exhibition
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...
J. Dauner, Jürgen Landauer, E. Stimpfig, D. R...
CSCW
2008
ACM
14 years 11 months ago
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Zachary Pousman, Hafez Rouzati, John T. Stasko
IV
2005
IEEE
113views Visualization» more  IV 2005»
15 years 3 months ago
Design of a Pressure Sensitive Floor for Multimodal Sensing
Visualization and knowledge of detailed pressure information can play a vital role in multimodal sensing of human movement. We have designed a highresolution pressure sensing floo...
Prashant Srinivasan, David Birchfield, Gang Qian, ...