Sciweavers

1369 search results - page 175 / 274
» Graphical Design of Reactive Systems
Sort
View
159
Voted
DIGRA
2005
Springer
15 years 8 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
113
Voted
ACMACE
2005
ACM
15 years 8 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
ISCA
1997
IEEE
108views Hardware» more  ISCA 1997»
15 years 7 months ago
The SGI Origin: A ccNUMA Highly Scalable Server
The SGI Origin 2000 is a cache-coherent non-uniform memory access (ccNUMA) multiprocessor designed and manufactured by Silicon Graphics, Inc. The Origin system was designed from t...
James Laudon, Daniel Lenoski
CHI
2004
ACM
16 years 3 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
HAPTICS
2006
IEEE
15 years 9 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...