Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
The SGI Origin 2000 is a cache-coherent non-uniform memory access (ccNUMA) multiprocessor designed and manufactured by Silicon Graphics, Inc. The Origin system was designed from t...
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...