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» Graphical Design of Reactive Systems
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DIGRA
2005
Springer
15 years 3 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
ACMACE
2005
ACM
15 years 3 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
71
Voted
ISCA
1997
IEEE
108views Hardware» more  ISCA 1997»
15 years 2 months ago
The SGI Origin: A ccNUMA Highly Scalable Server
The SGI Origin 2000 is a cache-coherent non-uniform memory access (ccNUMA) multiprocessor designed and manufactured by Silicon Graphics, Inc. The Origin system was designed from t...
James Laudon, Daniel Lenoski
CHI
2004
ACM
15 years 10 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
87
Voted
HAPTICS
2006
IEEE
15 years 4 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...