We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
:Building software models before implementing them has become widely accepted in the software industry. Object models, graphically represented by class diagrams, lay the foundation...
Previews and overviews of large, heterogeneous information resources help users comprehend the scope of collections and focus on particular subsets of interest. For narrative docu...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
—Direct volume rendering is an important tool for visualizing complex data sets. However, in the process of generating 2D images from 3D data, information is lost in the form of ...