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» Graphical Design of Reactive Systems
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RE
2010
Springer
14 years 4 months ago
Feature Unweaving: Refactoring Software Requirements Specifications into Software Product Lines
The design of the variability of a software product line is crucial to its success and evolution. Meaningful variable features need to be elicited, analyzed, documented and validat...
Reinhard Stoiber, Samuel Fricker, Michael Jehle, M...
FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
81
Voted
SIGGRAPH
2009
ACM
15 years 4 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
DOCENG
2004
ACM
15 years 3 months ago
Techniques for authoring complex XML documents
This paper reviews the main innovations of XML and considers their impact on the editing techniques for structured documents. Namespaces open the way to compound documents; well-f...
Vincent Quint, Irène Vatton
HICSS
2003
IEEE
118views Biometrics» more  HICSS 2003»
15 years 3 months ago
Lessons Learned from Real DSL Experiments
Over the years, our group, led by Bob Balzer, designed and implemented three domain-specific languages for use by outside people in real situations. The first language described t...
David S. Wile