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» Graphical Design of Reactive Systems
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ENTCS
2006
112views more  ENTCS 2006»
14 years 9 months ago
Synchronous Dataflow Pattern Matching
We introduce variant types and a pattern matching operation to synchronous dataflow languages. These languages are used in the design of reactive systems. As these systems grow in...
Grégoire Hamon
DAC
2006
ACM
15 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
DEXAW
2005
IEEE
116views Database» more  DEXAW 2005»
15 years 3 months ago
Towards Self-Predicting Systems: What If You Could Ask "What-If"?
Today, management and tuning questions are approached using if...then... rules of thumb. This reactive approach requires expertise regarding of system behavior, making it difficu...
Eno Thereska, Dushyanth Narayanan, Gregory R. Gang...
CHI
2009
ACM
15 years 10 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
VRML
2003
ACM
15 years 3 months ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio