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» Graphical Design of Reactive Systems
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PADS
1999
ACM
15 years 2 months ago
Shock Resistant Time Warp
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
Alois Ferscha, James Johnson
ICIDS
2009
Springer
15 years 4 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee
OMER
2001
14 years 11 months ago
Model-Based Design of ECU Software - A Component Based Approach
: This paper shows how architecture description languages can be tailored to the design of embedded automotive control software. Furthermore, graphical modeling means are put in an...
Ulrich Freund, Alexander Burst
DSVIS
2005
Springer
15 years 3 months ago
Goal-Oriented Design of Domain Control Panels
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
15 years 3 months ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet