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DAC
2006
ACM
16 years 4 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
IV
2007
IEEE
98views Visualization» more  IV 2007»
15 years 10 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
HICSS
1999
IEEE
115views Biometrics» more  HICSS 1999»
15 years 8 months ago
GIS-based Dynamic Traffic Congestion Modeling to Support Time-Critical Logistics
Time-critical logistics (TCL) refer to time-sensitive procurement, processing and distribution activities. A confounding factor is the transportation networks that contain these l...
Harvey J. Miller, Yi-Hwa Wu, Ming-Chih Hung
BALT
2006
15 years 7 months ago
Pattern Repositories for Software Engineering Education
Abstract. Modern software engineering attacks its complexity problems by applying well-understood development principles. In particular, the systematic adoption of design patterns ...
Hans-Werner Sehring, Sebastian Bossung, Patrick Hu...
141
Voted
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 9 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham