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» Graphical Models for Game Theory
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PDC
2004
ACM
15 years 3 months ago
Socio-technical walkthrough: designing technology along work processes
How can the documentation of concepts for complex sociotechnical systems, such as the adoption of groupware, be incorporated into practices of PD? Documents are important in suppo...
Thomas Herrmann, Gabriele Kunau, Kai-Uwe Loser, Na...
CGF
2007
121views more  CGF 2007»
14 years 9 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
IJDMB
2008
105views more  IJDMB 2008»
14 years 9 months ago
Temporal representation for gene networks: towards a qualitative temporal data mining
: Recently lots of studies aim at modeling and inferring gene networks. Modeling tools propose graphical models having almost nothing about time description of events and regards t...
Nicolas Turenne, Sylviane R. Schwer
WISEC
2010
ACM
15 years 4 months ago
On the tradeoff between trust and privacy in wireless ad hoc networks
As privacy moves to the center of attention in networked systems, and the need for trust remains a necessity, an important question arises: How do we reconcile the two seemingly c...
Maxim Raya, Reza Shokri, Jean-Pierre Hubaux
CCS
2005
ACM
15 years 3 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...