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ATAL
2010
Springer
14 years 10 months ago
Deception in networks of mobile sensing agents
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
Viliam Lisý, Roie Zivan, Katia P. Sycara, M...
AGS
2009
Springer
15 years 4 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
ICCCN
2007
IEEE
15 years 4 months ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
CVGIP
2006
116views more  CVGIP 2006»
14 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
CHI
2003
ACM
15 years 10 months ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson