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» Graphical Models for Game Theory
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ICFP
2003
ACM
15 years 9 months ago
Functional automatic differentiation with dirac impulses
Functional Reactive Programming (FRP) is a framework for reactive programming in a functional setting. FRP has been applied to a number of domains, such as graphical animation, gr...
Henrik Nilsson
79
Voted
CSE
2009
IEEE
15 years 4 months ago
Collaborative Mining in Multiple Social Networks Data for Criminal Group Discovery
—The hidden knowledge in social networks data can be regarded as an important resource for criminal investigations which can help finding the structure and organization of a crim...
Amin Milani Fard, Martin Ester
INFOCOM
2009
IEEE
15 years 4 months ago
Analysis of Adaptive Incentive Protocols for P2P Networks
— Incentive protocols play a crucial role to encourage cooperation among nodes in networking applications. The aim of this paper is to provide a general analytical framework to a...
Ben Q. Zhao, John C. S. Lui, Dah-Ming Chiu
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 4 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
73
Voted
ICDCS
2006
IEEE
15 years 3 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu