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» Graphical Models for Game Theory
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145
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TOG
2012
242views Communications» more  TOG 2012»
13 years 2 days ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
HT
2010
ACM
14 years 11 months ago
Analysis of graphs for digital preservation suitability
We investigate the use of autonomically created small-world graphs as a framework for the long term storage of digital objects on the Web in a potentially hostile environment. We ...
Charles L. Cartledge, Michael L. Nelson
108
Voted
GECCO
2010
Springer
244views Optimization» more  GECCO 2010»
14 years 9 months ago
Implicit fitness and heterogeneous preferences in the genetic algorithm
This paper takes an economic approach to derive an evolutionary learning model based entirely on the endogenous employment of genetic operators in the service of self-interested a...
Justin T. H. Smith
AVI
2008
14 years 12 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
VIS
2004
IEEE
170views Visualization» more  VIS 2004»
15 years 11 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi