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» Graphical Models for Game Theory
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SIGECOM
2010
ACM
125views ECommerce» more  SIGECOM 2010»
15 years 2 months ago
Information asymmetries in pay-per-bid auctions
Recently, some mainstream e-commerce web sites have begun using “pay-per-bid” auctions to sell items, from video games to bars of gold. In these auctions, bidders incur a cost...
John W. Byers, Michael Mitzenmacher, Georgios Zerv...
ACMICEC
2007
ACM
220views ECommerce» more  ACMICEC 2007»
15 years 1 months ago
Asymptotically optimal repeated auctions for sponsored search
We investigate asymptotically optimal keyword auctions, that is, auctions which maximize revenue as the number of bidders grows. We do so under two alternative behavioral assumpti...
Nicolas S. Lambert, Yoav Shoham
JAR
2007
104views more  JAR 2007»
14 years 9 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
SIGECOM
2011
ACM
216views ECommerce» more  SIGECOM 2011»
14 years 13 days ago
Strategic sequential voting in multi-issue domains and multiple-election paradoxes
In many settings, a group of agents must come to a joint decision on multiple issues. In practice, this is often done by voting on the issues in sequence. In this paper, we model ...
Lirong Xia, Vincent Conitzer, Jérôme ...
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....