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DIGRA
2005
Springer
15 years 3 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
WINE
2005
Springer
122views Economy» more  WINE 2005»
15 years 3 months ago
On Modeling Internet QoS Provisioning from Economic Models
The modeling of Internet quality of service (QoS) provisioning is a multidisciplinary research subject. From the viewpoint of game theory, we propose a model that combines QoS inde...
Yufeng Wang, Wendong Wang
TARK
2007
Springer
15 years 3 months ago
Explaining quantity implicatures
We give derivations of two formal models of Gricean Quantity1 implicature and strong exhaustivity (Van Rooij and Schulz, 2004; Schulz and Van Rooij, 2006), in bidirectional optima...
Tikitu de Jager, Robert van Rooij
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DIGRA
2005
Springer
15 years 3 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 4 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin