Sciweavers

689 search results - page 55 / 138
» Graphical Models for Game Theory
Sort
View
CG
2004
Springer
14 years 9 months ago
A stratification approach for modeling two-dimensional cell complexes
This work presents a stratification approach for modeling two-dimensional cell complexes. It introduces the concept of combinatorial stratification and uses the Handlebody theory ...
Sinésio Pesco, Geovan Tavares, Hélio...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
STORYTELLING
2007
Springer
15 years 3 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
PODC
2009
ACM
15 years 10 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
ICAIL
2007
ACM
15 years 1 months ago
Strategic argumentation: a game theoretical investigation
Argumentation is modelled as a game where the payoffs are measured in terms of the probability that the claimed conclusion is, or is not, defeasibly provable, given a history of a...
Bram Roth, Régis Riveret, Antonino Rotolo, ...