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TON
2010
157views more  TON 2010»
14 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
WINE
2009
Springer
171views Economy» more  WINE 2009»
15 years 4 months ago
The Impact of Social Ignorance on Weighted Congestion Games
We consider weighted linear congestion games, and investigate how social ignorance, namely lack of information about the presence of some players, affects the inefficiency of pure...
Dimitris Fotakis, Vasilis Gkatzelis, Alexis C. Kap...
HCI
2007
14 years 11 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
150
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ICDE
2007
IEEE
117views Database» more  ICDE 2007»
15 years 11 months ago
Finding Skyline and Top-k Bargaining Solutions
We address skyline and top-k processing in web interaction scenarios. We model the problem space based on game theory principles and present new algorithms and heuristics to reali...
Mohamed A. Soliman, Ihab F. Ilyas, Nick Koudas
DIGRA
2005
Springer
15 years 3 months ago
Albert Goes Narrative Contracting
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...
Ken Newman, Robert Grigg