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» Graphical Models for Game Theory
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AAAI
2010
14 years 11 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
DM
2007
125views more  DM 2007»
14 years 9 months ago
Generalized switch-setting problems
Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
Torsten Muetze
IJCAI
2001
14 years 11 months ago
Preference-Based Configuration of Web Page Content
Abstract. In this paper we present a new approach for personalized presentation of web-page content. The model is defined as a preference-based configuration process that is based ...
Carmel Domshlak, Ronen I. Brafman, Solomon Eyal Sh...
WSCG
2001
77views more  WSCG 2001»
14 years 11 months ago
Physics-Enhanced L-Systems
In computer graphics and engineering many classes of complex objects can be designed with L-systems. We present a concept for enhancing timed and parametric L-systems with physics...
Hansrudi Noser, S. Rudolph, Peter Stucki
NIPS
2000
14 years 11 months ago
Structure Learning in Human Causal Induction
We use graphical models to explore the question of how people learn simple causal relationships from data. The two leading psychological theories can both be seen as estimating th...
Joshua B. Tenenbaum, Thomas L. Griffiths