Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...