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» Graphical Models for Game Theory
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LICS
2006
IEEE
15 years 3 months ago
On Model-Checking Trees Generated by Higher-Order Recursion Schemes
We prove that the modal mu-calculus model-checking problem for (ranked and ordered) node-labelled trees that are generated by order-n recursion schemes (whether safe or not, and w...
C.-H. Luke Ong
CGF
2008
151views more  CGF 2008»
14 years 9 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
TOG
2008
293views more  TOG 2008»
14 years 9 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
CG
2000
Springer
15 years 2 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
ECEASST
2010
14 years 7 months ago
GUI Inspection from Source Code Analysis
Abstract: Graphical user interfaces (GUIs) are critical components of todays software. Given their increased relevance, correctness and usability of GUIs are becoming essential. Th...
João Carlos Silva 0002, José Creissa...