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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
191
Voted
ERCIMDL
2010
Springer
126views Education» more  ERCIMDL 2010»
15 years 3 months ago
Uncovering Hidden Qualities - Benefits of Quality Measures for Automatically Generated Metadata
Abstract. Today, digital libraries more and more have to rely on semantic techniques during the workflows of metadata generation, search and navigational access. But, due to the st...
Sascha Tönnies, Wolf-Tilo Balke
COMPIMAGE
2010
Springer
15 years 2 months ago
On the Effects of Normalization in Adaptive MRF Hierarchies
Abstract. In this paper, we analyze the effects of energy normalization in adaptivehierarchy-based energy minimization methods. Adaptive hierarchies provide a nt multi-level abstra...
Albert Y. C. Chen, Jason J. Corso
SEKE
2010
Springer
15 years 2 months ago
Architecture-centric development and evolution processes for component-based software
Abstract--Component-based development focuses on compose and composition: abstract components (as wished) must be searched for and matched to existing component (as found). This se...
Huaxi (Yulin) Zhang, Christelle Urtado, Sylvain Va...
ISCI
2011
14 years 11 months ago
A tool for design pattern detection and software architecture reconstruction
It is well known that software maintenance and evolution are expensive activities, both in terms of invested time and money. Reverse engineering activities support the obtainment ...
Francesca Arcelli Fontana, Marco Zanoni