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NETGAMES
2006
ACM
15 years 5 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ISWC
1997
IEEE
15 years 3 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
VRML
1999
ACM
15 years 4 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
VISUALIZATION
1999
IEEE
15 years 4 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
HAPTICS
2005
IEEE
15 years 5 months ago
High Fidelity Multi Finger Haptic Display
The Fingertip Haptic Display (FHD) is a five bar mechanism developed at the University of Washington for haptic interaction with the fingertip of the operator. The twodegree-of-...
Rainer Leuschke, Elizabeth K. T. Kurihara, Jesse D...