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EUROPAR
2001
Springer
15 years 4 months ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...
ICRA
1994
IEEE
102views Robotics» more  ICRA 1994»
15 years 3 months ago
Articulated Structures with Tendon Actuation for Whole-Limb Manipulation
We present a general framework for the modelling of a class of mechanical systems for robotic manipulation, consisting of articulated limbs with redundant tendinous actuation and ...
Paolo Petreschi, Domenico Prattichizzo, Antonio Bi...
ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CGF
2006
202views more  CGF 2006»
14 years 11 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
SG
2005
Springer
15 years 5 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...