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» Graphical models for data mining
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149
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PG
2000
IEEE
15 years 8 months ago
Rendering Natural Waters
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Simon Premoze, Michael Ashikhmin
102
Voted
SIGGRAPH
2000
ACM
15 years 8 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
99
Voted
SIGGRAPH
2000
ACM
15 years 8 months ago
Face fixer: compressing polygon meshes with properties
Most schemes to compress the topology of a surface mesh have been developed for the lowest common denominator: triangulated meshes. We propose a scheme that handlesthe topology of...
Martin Isenburg, Jack Snoeyink
146
Voted
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
16 years 4 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma
129
Voted
CGF
2006
198views more  CGF 2006»
15 years 3 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann