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109
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AAAI
2006
15 years 4 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
123
Voted
ICARCV
2008
IEEE
162views Robotics» more  ICARCV 2008»
15 years 9 months ago
Comparison of recent architectures of emotions
– In this paper we present a generic computational model to include emotion and personality in the behaviour of a robot. This model is based on a comparison of recent computation...
Thi-Hai-Ha Dang, Sabine Letellier-Zarshenas, Domin...
131
Voted
CICLING
2003
Springer
15 years 8 months ago
A Maximum Entropy Approach for Spoken Chinese Understanding
: In this paper, we present a spoken language understanding method based on the maximum entropy model. We first extract certain features from the corpus, and then train the maximum...
Guodong Xie, Chengqing Zong, Bo Xu
202
Voted
SIGMOD
2005
ACM
212views Database» more  SIGMOD 2005»
16 years 3 months ago
A Cost-Based Model and Effective Heuristic for Repairing Constraints by Value Modification
Data integrated from multiple sources may contain inconsistencies that violate integrity constraints. The constraint repair problem attempts to find "low cost" changes t...
Philip Bohannon, Michael Flaster, Wenfei Fan, Raje...
ICMCS
2007
IEEE
101views Multimedia» more  ICMCS 2007»
15 years 9 months ago
View-Dependent Visibility Estimation for Tree Models
— A view-dependent visibility estimation technique for tree models is proposed in this work. While most previous work focused on visibility estimation of large objects in archite...
Jessy Lee, Jingliang Peng, C. C. Jay Kuo