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GAMEON
2001
15 years 5 months ago
A New Computational Approach to the Game of Go
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
Julian Churchill, Richard Cant, David Al-Dabass
ML
1998
ACM
136views Machine Learning» more  ML 1998»
15 years 3 months ago
Co-Evolution in the Successful Learning of Backgammon Strategy
Following Tesauro’s work on TD-Gammon, we used a 4000 parameter feed-forward neural network to develop a competitive backgammon evaluation function. Play proceeds by a roll of t...
Jordan B. Pollack, Alan D. Blair
JOCN
2010
90views more  JOCN 2010»
15 years 2 months ago
Distinct Neural Correlates for Volitional Generation and Inhibition of Saccades
■ The antisaccade task has proven highly useful in basic and clinical neuroscience, and the neural structures involved are well documented. However, the specific neurocognitive ...
Benedikt Reuter, Christian Kaufmann, Julia Bender,...

Tutorial
3234views
15 years 11 months ago
Nguyen-Widrow and other Neural Network Weight/Threshold Initialization Methods
Neural networks learn by adjusting numeric values called weights and thresholds. A weight specifies how strong of a connection exists between two neurons. A threshold is a value,...
Jeff Heaton
IJCNN
2006
IEEE
15 years 10 months ago
Ensemble Techniques for Avoiding Poor Performance in Evolved Neural Networks
— The idea of using evolutionary techniques to optimize the performance of neural networks is now widely used, but some approaches have been found to result in the evolution of r...
John A. Bullinaria