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» Group Communication in Differentiated Services Networks
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NETGAMES
2006
ACM
15 years 3 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
DSN
2000
IEEE
15 years 1 months ago
A Low Latency, Loss Tolerant Architecture and Protocol for Wide Area Group Communication
Group communication systems are proven tools upon which to build fault-tolerant systems. As the demands for fault-tolerance increase and more applications require reliable distrib...
Yair Amir, Claudiu Danilov, Jonathan Robert Stanto...
GLOBECOM
2009
IEEE
15 years 4 months ago
MRSD: Multirate-Based Service Differentiation for the IEEE 802.15.4 Wireless Sensor Network
—The IEEE 802.15.4 standard has no provisions for rate sensitive applications because of its ability to operate in pure CSMA/CA or TDMA modes. Some operating scenarios for rate-s...
Chewoo Na, Yaling Yang
GLOBECOM
2007
IEEE
15 years 3 months ago
Designing Infrastructure-Based Overlay Networks for Delay-Sensitive Group Communications
— Infrastructure-based overlay networks have been proposed to support the quality of service requirements of a wide range of applications. In this paper, we study using infrastru...
Shaoyu Yang, Yoo-Ah Kim, Bing Wang
GLOBECOM
2007
IEEE
15 years 3 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy