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CHI
1998
ACM
15 years 2 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
UIST
1997
ACM
15 years 2 months ago
Simplifying Component Development in an Integrated Groupware Environment
This paper describes our experiences implementing a component architecture for TeamWave Workplace, an integrated groupware environment using a rooms metaphor. The problem we faced...
Mark Roseman, Saul Greenberg
ICSE
1989
IEEE-ACM
15 years 1 months ago
The Inscape Environment
The Inscape Environment is an integrated software development enviroment for building large software systems by large groups of developers. It provides tools that are knowledgeabl...
Dewayne E. Perry
FSTTCS
2006
Springer
15 years 1 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
HUC
2000
Springer
15 years 1 months ago
Notable: At the Intersection of Annotations and Handheld Technology
The Notable annotation system enables users to annotate paper documents using handheld devices in a mobile environment. This paper describes the design issues and solutions that a...
Michelle Q. Wang Baldonado, Steve B. Cousins, Jace...