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ICAT
2003
IEEE
15 years 8 months ago
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Keita Ushida, Hiroshi Harashima, Jun Ishikawa
128
Voted
MM
2003
ACM
126views Multimedia» more  MM 2003»
15 years 8 months ago
DOVE: drawing over video environment
We demonstrate a multimedia system that integrates pen-based gesture and live video to support collaboration on physical tasks. The system combines network IP cameras, desktop PCs...
Jiazhi Ou, Xilin Chen, Susan R. Fussell, Jie Yang
156
Voted
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 8 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICES
2003
Springer
103views Hardware» more  ICES 2003»
15 years 8 months ago
Fault Tolerance via Endocrinologic Based Communication for Multiprocessor Systems
The communication mechanism used by the biological cells of higher animals is an integral part of an organisms ability to tolerate cell deficiency or loss. The massive redundancy ...
Andrew J. Greensted, Andrew M. Tyrrell
PAKDD
2010
ACM
146views Data Mining» more  PAKDD 2010»
15 years 8 months ago
Mining Antagonistic Communities from Social Networks
During social interactions in a community, there are often sub-communities that behave in opposite manner. These antagonistic sub-communities could represent groups of people with ...
Kuan Zhang, David Lo, Ee-Peng Lim