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ACMACE
2005
ACM
15 years 8 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
136
Voted
GI
2005
Springer
15 years 8 months ago
Automated Quality Assurance for UML Models
Abstract: Model based development, like proposed by the OMG’s Model Driven Arre (MDA), aims to raise the level of abstraction from working on the code to working with models. For...
Tilman Seifert, Florian Jug, Günther Rackl
CSCW
2004
ACM
15 years 8 months ago
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
Single Display Groupware (SDG) lets multiple co-located people, each with their own input device, interact simultaneously over a single communal display. While SDG is beneficial, ...
Edward Tse, Jonathan Histon, Stacey D. Scott, Saul...
MM
2004
ACM
86views Multimedia» more  MM 2004»
15 years 8 months ago
Efficient propagation for face annotation in family albums
In this paper, we propose and investigate a new user scenario for face annotation, in which users are allowed to multi-select a group of photographs and assign names to these phot...
Lei Zhang, Yuxiao Hu, Mingjing Li, Wei-Ying Ma, Ho...
GECCO
2004
Springer
164views Optimization» more  GECCO 2004»
15 years 8 months ago
Fuzzy Dominance Based Multi-objective GA-Simplex Hybrid Algorithms Applied to Gene Network Models
Hybrid algorithms that combine genetic algorithms with the Nelder-Mead simplex algorithm have been effective in solving certain optimization problems. In this article, we apply a s...
Praveen Koduru, Sanjoy Das, Stephen Welch, Judith ...