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FSTTCS
2007
Springer
15 years 10 months ago
Solving Parity Games in Big Steps
Abstract. This paper proposes a new algorithm that improves the complexity bound for solving parity games. Our approach combines McNaughton’s iterated fixed point algorithm with...
Sven Schewe
TACAS
2005
Springer
129views Algorithms» more  TACAS 2005»
15 years 9 months ago
A New Algorithm for Strategy Synthesis in LTL Games
Abstract. The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, th...
Aidan Harding, Mark Ryan, Pierre-Yves Schobbens
IPTPS
2004
Springer
15 years 9 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
137
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AIIDE
2008
15 years 6 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
EWCBR
2008
Springer
15 years 5 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...