Sciweavers

1698 search results - page 120 / 340
» Growing Complex Games
Sort
View
FC
2006
Springer
145views Cryptology» more  FC 2006»
15 years 7 months ago
Efficient Correlated Action Selection
Abstract. Participants in e-commerce and other forms of online collaborations tend to be selfish and rational, and therefore game theory has been recognized as particularly relevan...
Mikhail J. Atallah, Marina Blanton, Keith B. Frikk...
ATAL
2010
Springer
15 years 5 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
WACV
2008
IEEE
15 years 10 months ago
Background Subtraction for Temporally Irregular Dynamic Textures
In the traditional mixture of Gaussians background model, the generating process of each pixel is modeled as a mixture of Gaussians over color. Unfortunately, this model performs ...
Gerald Dalley, Joshua Migdal, W. Eric L. Grimson
118
Voted
DATE
2006
IEEE
91views Hardware» more  DATE 2006»
15 years 10 months ago
Is "Network" the next "Big Idea" in design?
As the complexity of nowadays systems continues to grow, we are moving away from creating individual components from scratch, toward methodologies that emphasize composition of re...
Radu Marculescu, Jan M. Rabaey, Alberto L. Sangiov...
ICRA
2003
IEEE
109views Robotics» more  ICRA 2003»
15 years 9 months ago
Narrative situation assessment for human-robot interaction
Abstract— In this paper we address the problem of interpreting sensory data for human-robot interaction, especially when gathered from several robots at the same time. After desc...
Björn Jensen, Roland Philippsen, Roland Siegw...